Level 13 · Always On
REDUNDANCY

Stage 4 · Redundancy · Failover · Single Point of Failure

Always On

Your payments service can't blink. At peak, a hardware fault takes the primary database offline for 20 seconds. Adding more capacity won't save you — a dead database at any size is still dead. Design so a single component failure never takes the whole system down.

Requirements

Functional

  • ·Payments service keeps serving requests through a primary database outage

Non-functional

  • ·~100 requests/sec
  • ·50/50 read-write split
  • ·availability ≥ 95% through a 20-second primary outage

Constraints

  • ·Budget: $12/hr or less
  • ·Every database must sit behind the API — never exposed to the client
  • ·More capacity does not fix an outage — only redundancy does

Out of scope

  • ·Multi-region disaster recovery

TrafficRequests per second — the rate of incoming traffic this level throws at your system.

~100 r/s · mixed
50% reads · 50% writesWhat fraction of requests are reads (fetches) vs writes (updates) — this decides which components sit on the hot path.

Win conditions

  • p99 latency99% of requests finish at or under this time — a stricter tail-latency bar than p95 that catches worst-case slowness.≤ 400ms
  • availabilityThe share of legitimate requests that succeeded, out of everything sent your way. 99% still means 1 in 100 users saw an error.≥ 95%
  • throughputHow many requests per second your system actually completed — not requested, completed.≥ 45 r/s
  • error rateThe share of requests that failed outright: timeouts, drops, or capacity overload.≤ 5%
  • costWhat your architecture costs to run per hour, based on the instances and components you've wired up.≤ $12/hr

During the run

  • sql db outageat 20s · 20s
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Components

Client

ClientWhere traffic originates.

Compute

API GatewayFront door — the app tier requests pass through.
500 r/s · 20ms · $2/hr
BackendA second compute tier for heavier processing.
350 r/s · 25ms · $2/hr

Storage

SQL DatabaseRelational store. Durable, but the lowest throughput.
200 r/s · 50ms · $3/hr
NoSQL DB3× the throughput of SQL — at a premium. Pay for it only when the load demands it.
600 r/s · 30ms · $4/hr
Redis CacheIn-memory read-cache — absorbs repeated reads. Useless for writes.
5000 r/s · 3ms · $2/hr
Read ReplicaRead-only copy of the primary — scales reads past the primary's own ceiling.
200 r/s · 55ms · $3/hr
DB StandbyHot backup that takes over only when the primary fails.
200 r/s · 50ms · $3/hr

Networking

CDNEdge read-cache — serves content near the user.
50000 r/s · 5ms · $1/hr
Load BalancerManaged, premium front door — highest ceiling, lowest latency, costs more.
10000 r/s · 2ms · $2/hr
Reverse ProxyCheaper self-hosted front door — lower ceiling, the smart buy under 8,000 r/s.
8000 r/s · 3ms · $1/hr

Messaging

QueueACKs writes instantly, drains them to storage — absorbs bursts, not sustained overload.
8000 r/s · 8ms · $1/hr

Security

WAF
20000 r/s · 3ms · $1/hr
Lvl 14
Rate Limiter
20000 r/s · 1ms · $1/hr
Lvl 14